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Advance wars dark conflict art
Advance wars dark conflict art






advance wars dark conflict art

Isabella’s CO zone is moderate and provides a boost to all unit’s attack and defense. While she doesn’t participate in combat during the campaign, Isabella is available for use in Versus. Shy and quiet, Isabella struggles to get along with most people and finds it difficult to be close with anyone that isn’t Will.

advance wars dark conflict art

She has no memory, but seems bizarrely knowledgeable about things that no civilian should be. Her Power extends the vision of her ground units, and allows them to see hidden units.Ī mysterious girl who Will finds while on recon for survivors. Lin’s CO zone is small, but provides a high damage bonus to all ground units. Sharp as a whip, Lin is always attentive to detail and has a very dry sense of humor. Lin is a realist and pragmatist who respectfully disagrees with her captain’s lofty views and ideals, while they don’t often agree on things, she firmly believes in Brenner’s cause and her loyalty to him is absolute. Second in command to Brenner is Lieutenant Lin, the 12 th Battalion’s intelligence and tactical lead. Brenner’s Power restores the health of all of his units. His CO zone is large, and bolsters the defence of his units greatly. While well acquainted with the ugly side of humanity, Brenner manages to be an idealist who never stops dreaming of a better tomorrow and vows to protect everyone that he can. The leader of the 12 th Battalion, Brenner is a seasoned captain and well respected by his peers and command. Will’s Power provides an additional burst of mobility to his directs. Will’s CO zone is moderately sized, and enhances the damage of his directs. This presents Will as the most intelligent and mature of the ‘new guy’ COs. Early on, returning units are introduced by Will citing his military academy studies. True to his name, Will embodies hope and the drive to carry on. While a bit naïve, over the course of the game his perceptions and ideals are challenged, as well as his capability to lead. Moreso than the “new guys” of prior entries, Will is the main character of Days of Ruin. The cast is strong and carries the narrative well in the face of the game having a distinctly longer script than any entry prior. The tone is carried with a maturity, and doesn’t delve into edgy triteness. Yet despite the dire situations and circumstances, the game never drifts into bleakness or senselessness. When it comes time to give orders of her own, she finds herself contending with the fact that her pragmatism scarcely does her intentions right. Lin for example follows Brenner’s idealistic charge, and supports his cause, but finds herself disagreeing with his outlook and perspective rather regularly. While the main cast of characters are easy to categorize as ‘the good guys’ and ‘the bad guys’, many characters express surprising degrees of depth and third-dimensionality. The narrative of Days of Ruin is a central component of the game, featuring a variety of characters that all see and respond to the dire situation they find themselves in very differently. Headed by the idealistic Brenner and the realistic Lin the 12th Rubinelle Battalion, Brenner’s Wolves, make their way through the remains of the broken world in search of survivors, clinging to hope. Before they can overtake Will and kill him, remnants of his nation’s army arrive and rout the raiders. It isn’t long before someone arrives, but his hopes are dashed as the oncoming force are raiders that make it very clear, very quickly that they’re interested in what he has and nothing else. Upon digging himself out of the ruins of the academy after weeks from the fall of the meteorites, he looks out in terror at the idea of being alone. It seems impossible that anything could survive.īut amid the destruction, there is hope…”Īfter that tone-setting crawl of intro text, the player is introduced to a ruined world from the perspective of a young military cadet named Will. Dust covered the earth, blotting out all traces of the sun. The land burned… The earth shook… The oceans raged… Instead, Days of Ruin is set in a post-apocalyptic world and deals with heavy themes, with a striking art-style provided by Hiroaki Hashimoto, known for his work on the King of Fighters series. They delivered Advance Wars: Days of Run.ĭays of Ruin is a striking departure from the previous incarnations of the series, doing away with the cartoony look and the goofy light-heartedness of the series. A fresh start, with tight mechanics, and solid gameplay. Intelligent Systems responded by providing precisely all of that.

#ADVANCE WARS DARK CONFLICT ART SERIES#

They wanted a game that gave the series a fresh coat of sealant and paint. At this point the cracks were starting to show, and people wanted to see improvements. It answered long-standing flaws with further issues, and provided superficialities and failures in equal measure. Dual Strike, despite its best efforts, had some issues.








Advance wars dark conflict art